

Tirileku's a laudable work for a confirmed Tekumel fan, but it's not sufficient as an entry point because it has zero in the way of GM tools or guidance for the newbie Tekumel GM. It needs to be self-contained, complete, and easy to pass along to somebody with a "Let's play some Tekumel. A freebie entrance point into the setting is crucial for attracting casuals. DeleteĮleven dollars _is_ too much to spend on an RPG today, if you're not certain you're interested in it. Tekumel is a setting that people keep trying to invent rules for, when it should be publishing setting material. The results largely speak for themselves. Usually it happens about once every 5 years, someone decides they know what the problem is and they try to reinvent the wheel. Unfortunately this is the story time and again with Tekumel. No offense to your efforts, I look forward to scanning through them, but you're being disingenuous with your dismissal of the many options out there already. Note that those are freeware rules from ~1994, predating the OSR by about 20 years. (!) Okay, since we've ruled out Jeff Dee's Bethorm ($20) there's Brett Slocom's Weird Realms set just mentioned (and newly published, $0) So $11 is too much to spend on an RPG today. Well, at least the Sourcebook just got re-released: Since then, very little more of the amazing things we were told resided in the Professor's files have been published. The biggest frustration for a fan like me is that Tekumel Sourcebook remains the primary source for EPT/Tekumel and that was published 30 years ago.
